Rewards Design Tool

One of the hardest parts of reinforcement learning isn’t the algorithm — it’s the reward function.

You combine multiple objectives into a scalar reward, run training for hours, and the agent learns to optimize only one of them. Not because the others don’t matter, but because their gradients were too weak to compete.

I built a tool to help catch this before training: Reward Design Workbench

You define your reward components, set realistic state ranges, and the tool shows you:

• Which component dominates — and where

• Where two components produce competing gradients (conflict zones)

• Exactly what weight change would resolve each conflict

All analytically, with zero training runs.

Check it out – it’s Free: https://reward-workbench.vercel.app/

submitted by /u/ae6057
[link] [comments]

Liked Liked