Getting started with Flightmare for autonomous drone racing, need guidance
Hey everyone,
I’m setting up Flightmare for an autonomous drone racing project and could use some guidance.
So far:
– I’ve installed Flightmare and opened the “flightmare_unity” project in Unity 2020.1 (as recommended)
– The Industrial scene is available and working
Issues I’m facing:
-
Missing warehouse scene
I’ve seen references to warehouse/other environments in Flightmare, but in the Unity project I only have the Industrial scene under Assets/Environments.
Is the warehouse scene not included in the repo? If so, how do people usually get or recreate it?
-
Importing custom environments
I tried importing external models (FBX / assets) to create a hangar/warehouse-like environment, but I’m running into compatibility issues with Unity 2020.1 (materials, shaders, etc.).
What’s the recommended way to bring in custom environments for Flightmare? Should I stick to Asset Store packages compatible with 2020, or is there a better workflow?
-
What to do after setting up the scene
Once I have a working environment in Unity:
– how do I properly connect it to Flightmare (scene IDs, build settings, etc.)?
– are there any examples of using custom scenes for vision-based tasks like gate detection or racing?
Context:
– Goal is to build a perception + control pipeline for autonomous drone racing (camera-based and IMU)
– I’m currently focusing on simulation + environment setup before moving to perception
- Is flightmare the best option for the same ?
Any advice, example repos, or resources would really help.
Thanks!
submitted by /u/Illustrious_Room_581
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