AI Learns to Speedrun Mario Bros After 6 Million Deaths
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I trained an AI to speedrun Super Mario Bros using Reinforcement Learning — after more than 6 million deaths 😅 The agent starts completely clueless:
Over time, it slowly learns:
What’s interesting is that some “speedrunner-like” behaviors emerged naturally during training:
The training was done using a custom RL setup with frame stacking and temporal modeling. Watching the progression from random movement to competent gameplay was honestly one of the coolest parts of the project. I’d love feedback from people into:
submitted by /u/AgeOfEmpires4AOE4 |
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