Is there an AI playable RTS ? (or a turn based one)
Hi, i’ve done plenty of RL projects. AlphaZero (checkers), self driving racecar with SAC, some classic gymnasium environment with DQN. The problem is, always, the environment.
- Playing checkers ? Need to implement checkers environment
- racecar ? need to write a car simulator (really difficult actually)
- and so on
I’d love to give a try to a (mini) RTS, like AlphaStar, but i’m not google and i don’t have a custom version of SC2 …
MicroRTS is dead and in java.
And while implementing a RTS, or a turn based one, may look “simple enough”, i already know it will be an endless fight against the AI finding meta/flaw/bug in the game and me trying to fix the game balance. I’m not a RTS player and it’s notoriously difficult to make a properly balanced game.
I’m open to both discrete or continuous action space.
Vision based is an option as well but it’s MUCH slower to train so it’s not optimal. I have limited ressource (it’s just a hobby at home).
Another possibility is also a proven “rulebook” for a simple RTS and i just have to follow it to create the game. Not optimal (implementation bug is still possible) but doable.
Thank you.
submitted by /u/ker2x
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