Currently experimenting with exploration policies for deep RL on Super Mario Bros – Agent beats all levels I threw at it
I’ve been playing with deep reinforcement learning for a while. I originally started with a simple DQN, added all improvements from the Rainbow paper, and finally changed C51 for a quantile regression (and plan to swap it for an Implicit Quantile Network). After implementing C51 (which was my first time with distributional RL) I started playing with policies that take advantage of the learned distributions : By independently taking N samples from each action-value distribution, scoring actions by […]