I Trained an AI to Beat Final Fight… Here’s What Happened
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Hey everyone, I’ve been experimenting with Behavior Cloning on a classic arcade game (Final Fight), and I wanted to share the results and get some feedback from the community. The setup is fairly simple: I trained an agent purely from demonstrations (no reward shaping initially), then evaluated how far it could go in the first stage. I also plan to extend this with GAIL + PPO to see how much performance improves beyond imitation. A couple of interesting challenges came up:
The agent can already make some progress, but still struggles with consistency and survival. I’d love to hear thoughts on:
Here’s the code if you want to see the full process and results: Any feedback is very welcome! submitted by /u/AgeOfEmpires4AOE4 |