[D] Sim-to-real in robotics — what are the actual unsolved problems?
Been reading a lot of recent sim-to-real papers (LucidSim, Genesis, Isaac Lab stuff) and the results look impressive in demos, but I’m curious what the reality is for people actually working on this.
A few things I’m trying to understand:
- When a trained policy fails in the real world, is the root cause usually sim fidelity (physics not accurate enough), visual gap (rendering doesn’t match reality), or something else?
- Are current simulators good enough for most use cases, or is there a fundamental limitation that better hardware/software won’t fix?
- For those in industry — what would actually move the needle for your team? Faster sim? Better edge case generation? Easier real-to-sim reconstruction?
Trying to figure out if there’s a real research gap here or if the field is converging on solutions already. Would appreciate any takes, especially from people shipping actual robots.
submitted by /u/kourosh17
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