I trained an AI to navigate through asteroids in Godot 4.6 using reinforcement learning
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Hey! Been working on this in the past two months. The AI (Rookie) learns to fly through asteroid fields using PPO, no scripted movement, just raw thrust/rotation inputs and a reward system. Everything built in Godot 4.6, models in Blender. I’ve experimented with RL in Godot before, but this is the first time I actually got it to work well enough to be worth showing. The reward shaping process was so fun and interesting that it inspired me to start a video series about machine learning in Godot using RL Agents. This is the first episode; any feedback or questions are welcome! submitted by /u/ProudAd3678 |
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