Struggle as Flow: Challenge, Design, and Experience in Soulslike Games
arXiv:2604.15318v1 Announce Type: new Abstract: While traditional game design prioritizes friction-free accessibility, the Soulslike subgenre has achieved commercial dominance through punishing difficulty and frequent failure. This paper challenges the conventional hedonistic paradigm of gaming to investigate the psychological mechanisms behind the Paradox of Failure. By integrating Csikszentmihalyi’s Flow Theory with Juul’s ludological framework, we propose the concept of Resilient Flow. We define this as a cognitive state wherein absorption is maintained not despite frustration but through the meaningful […]