Building a RL agent For Prince of persia(1989)
I’ve been working on a reinforcement learning project around the original Prince of Persia (1989) using SDLPoP. Instead of using raw pixels, I built a grid-based observation directly from the game state. Each room becomes a small multi-channel grid showing platforms, hazards, gates, exits, items, and character positions. The idea is to reduce the CNN’s burden of trying to understand interactable platforms and hazards from just a few pixels and instead give structured spatial information. On the action […]