Mono-Splat: Real-Time Photorealistic Human Avatar Reconstruction from Monocular Webcam Video via Deformable 3D Gaussian Splatting
High-fidelity telepresence requires the reconstruction of photorealistic 3D avatars in real-time to facilitate immersive interaction. Current solutions face a dichotomy: they are either computationally expensive multi-view systems (e.g., Codec Avatars) or lightweight mesh-based approximations that suffer from the “uncanny valley” effect due to a lack of high-frequency detail. In this paper, we propose Mono-Splat, a novel framework for reconstructing high-fidelity, animatable human avatars from a single monocular webcam video stream. Our method leverages 3D Gaussian Splatting (3DGS) combined […]