Is convergence always dependent on initial exploration?
I’m new to RL and have been attempting to teach a simulated robot how to travel through randomly generated mazes using DQN. Sometimes when I run my program it quickly diverges into a terrible policy where it just slams into walls unintelligently, but maybe 1/3 of the time it actually learns a pretty decent policy. I’m not changing the code at all. Simply rerunning it and obtaining drastically different behavior. My question is this: Is this unreliability an […]