Scenematic Solves Long-Form Video Drift With Re-Anchoring
I first noticed the failure mode on a long chain when Scene 12 looked plausible—but it no longer felt like it belonged to Scene 1. Nothing was “broken” in any single step. The drift was death-by-a-thousand-cuts: each transition was slightly off, and those slight offs multiplied. That’s the moment I stopped thinking about consistency as a global memory problem. In Scenematic, I treat consistency like signal propagation in a circuit. You don’t carry the whole circuit state inside […]