Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting
arXiv:2603.23637v1 Announce Type: new Abstract: Ray-tracing-based 3D Gaussian splatting (3DGS) methods overcome the limitations of rasterization — rigid pinhole camera assumptions, inaccurate shadows, and lack of native reflection or refraction — but remain slower due to the cost of sorting all intersecting Gaussians along every ray. Moreover, existing ray-tracing methods still rely on rasterization-style approximations such as shadow mapping for relightable scenes, undermining the generality that ray tracing promises. We present a differentiable, sorting-free stochastic formulation for ray-traced […]