Researchers Use Diffusion Models to Simulate DOOM Gameplay in Real Time
Table of Links ABSTRACT 1 INTRODUCTION 2 INTERACTIVE WORLD SIMULATION 3 GAMENGEN 3.1 DATA COLLECTION VIA AGENT PLAY 3.2 TRAINING THE GENERATIVE DIFFUSION MODEL 4 EXPERIMENTAL SETUP 4.1 AGENT TRAINING 4.2 GENERATIVE MODEL TRAINING 5 RESULTS 5.1 SIMULATION QUALITY 5.2 ABLATIONS 6 RELATED WORK 7 DISCUSSION, ACKNOWLEDGEMENTS AND REFERENCES 2 INTERACTIVE WORLD SIMULATION An Interactive Environment E consists of a space of latent states S, a space of partial projections of the latent space O, a partial projection […]