Your sim-to-real transfer is probably failing because of your assets, not your policy. Here’s how to fix it.
The problem almost nobody warns you about If you’ve tried training a manipulation policy in Isaac Sim or MuJoCo on assets pulled from Sketchfab, TurboSquid, Objaverse, or your team’s internal CAD library, you’ve probably hit one or more of these: Gripper passes through the object. Object has “infinite mass” and refuses to move. Stacking collapses in bizarre non-physical ways. Contact forces spike to NaN and the sim explodes. Your policy trains to 99% success in sim and faceplants […]