Dino in the Machine: Surviving the Transformer Latency Trap in C++
Why migrating from YOLO to Grounding DINO was a total grind against CPU caches — and why the “Magic Optimization” button is a lie In my previous post (Python is a Video Latency Suicide Note: How I Hit 29 FPS with Zero-Copy C++ ONNX), I detailed how I murdered the Global Interpreter Lock. By mapping hardware Luma (Y) natively into a Zero-Copy C++ pipeline, I drove YOLOv8 to a blistering 29+ FPS on a standard CPU. I had […]